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Interface LevelDataFrame

🏷️ Properties

allowCommands

ts
allowCommands: number

Defined in: packages/game-data/level.ts:495

BorderCenterX

ts
BorderCenterX: number

Defined in: packages/game-data/level.ts:430

BorderCenterZ

ts
BorderCenterZ: number

Defined in: packages/game-data/level.ts:431

BorderDamagePerBlock

ts
BorderDamagePerBlock: number

Defined in: packages/game-data/level.ts:432

BorderSafeZone

ts
BorderSafeZone: number

Defined in: packages/game-data/level.ts:433

BorderSize

ts
BorderSize: number

Defined in: packages/game-data/level.ts:434

BorderSizeLerpTarget

ts
BorderSizeLerpTarget: number

Defined in: packages/game-data/level.ts:435

BorderSizeLerpTime

ts
BorderSizeLerpTime: bigint

Defined in: packages/game-data/level.ts:436

BorderWarningBlocks

ts
BorderWarningBlocks: number

Defined in: packages/game-data/level.ts:437

BorderWarningTime

ts
BorderWarningTime: number

Defined in: packages/game-data/level.ts:438

clearWeatherTime

ts
clearWeatherTime: number

Defined in: packages/game-data/level.ts:496

DataVersion

ts
DataVersion: number

Defined in: packages/game-data/level.ts:439

DayTime

ts
DayTime: bigint

Defined in: packages/game-data/level.ts:440

Difficulty

ts
Difficulty: number

Defined in: packages/game-data/level.ts:441

DifficultyLocked

ts
DifficultyLocked: number

Defined in: packages/game-data/level.ts:442

DimensionData

ts
DimensionData: (dimension: number) => { DragonFight: { DragonKilled: number; ExitPortalLocation?: [number, number, number]; Gateways: number[]; PreviouslyKilled: number } }

Defined in: packages/game-data/level.ts:443

GameRules

ts
GameRules: { announceAdvancements: string; commandBlockOutput: string; disableElytraMovementCheck: string; doDaylightCycle: StringBoolean; doEntityDrops: StringBoolean; doFireTick: StringBoolean; doLimitedCrafting: StringBoolean; doMobLoot: StringBoolean; doMobSpawning: StringBoolean; doTileDrops: StringBoolean; doWeatherCycle: StringBoolean; gameLoopFunction: string; keepInventory: StringBoolean; logAdminCommands: string; maxCommandChainLength: string; maxEntityCramming: string; mobGriefing: StringBoolean; naturalRegeneration: string; randomTickSpeed: string; reducedDebugInfo: string; sendCommandFeedback: string; showDeathMessages: StringBoolean; spawnRadius: string; spectatorsGenerateChunks: string }

Defined in: packages/game-data/level.ts:453

GameType

ts
GameType: GameType

Defined in: packages/game-data/level.ts:479

generatorName

ts
generatorName: string

Defined in: packages/game-data/level.ts:497

generatorOptions

ts
generatorOptions: string

Defined in: packages/game-data/level.ts:498

generatorVersion

ts
generatorVersion: number

Defined in: packages/game-data/level.ts:499

hardcore

ts
hardcore: number

Defined in: packages/game-data/level.ts:500

initialized

ts
initialized: number

Defined in: packages/game-data/level.ts:501

LastPlayed

ts
LastPlayed: bigint

Defined in: packages/game-data/level.ts:480

LevelName

ts
LevelName: string

Defined in: packages/game-data/level.ts:481

MapFeatures

ts
MapFeatures: number

Defined in: packages/game-data/level.ts:482

Player

ts
Player: PlayerDataFrame

Defined in: packages/game-data/level.ts:483

raining

ts
raining: number

Defined in: packages/game-data/level.ts:503

rainTime

ts
rainTime: number

Defined in: packages/game-data/level.ts:502

RandomSeed

ts
RandomSeed: bigint

Defined in: packages/game-data/level.ts:484

SizeOnDisk readonly

ts
SizeOnDisk: bigint

Defined in: packages/game-data/level.ts:485

SpawnX

ts
SpawnX: number

Defined in: packages/game-data/level.ts:486

SpawnY

ts
SpawnY: number

Defined in: packages/game-data/level.ts:487

SpawnZ

ts
SpawnZ: number

Defined in: packages/game-data/level.ts:488

thundering

ts
thundering: number

Defined in: packages/game-data/level.ts:505

thunderTime

ts
thunderTime: number

Defined in: packages/game-data/level.ts:504

Time

ts
Time: bigint

Defined in: packages/game-data/level.ts:489

version

ts
version: number

Defined in: packages/game-data/level.ts:506

Version

ts
Version: { Id: number; Name: string; Snapshot: number }

Defined in: packages/game-data/level.ts:490