Class Channel
The channel for send and listen the Minecraft packet.
🏭 Constructors
constructor
Channel(): Channel
Return Type
Channel
Defined in: packages/client/channel.ts:47
🏷️ Properties
state
state: keyof States = 'handshake'
Defined in: packages/client/channel.ts:21
🔑 Accessors
ready
Defined in: packages/client/channel.ts:71
🔧 Methods
disconnect
disconnect(): Promise<void>
Return Type
Promise<void>
Defined in: packages/client/channel.ts:124
findCoderById
findCoderById(packetId: number, side: Side): Coder<any>
Parameters
- packetId:
number
- side:
Side
Return Type
Coder<any>
Defined in: packages/client/channel.ts:75
getPacketId
getPacketId(packetInst: any, side: Side): number
Parameters
- packetInst:
any
- side:
Side
Return Type
number
Defined in: packages/client/channel.ts:80
listen
listen(option: NetConnectOpts & { keepalive?: number | boolean }): Promise<void>
Open the connection and start to listen the port.
Parameters
- option:
NetConnectOpts & { keepalive?: number | boolean }
Return Type
Promise<void>
Defined in: packages/client/channel.ts:104
on
on(channel: string, listener: (event: T) => void): this
Adds the listener
function to the end of the listeners array for the event named eventName
. No checks are made to see if the listener
has already been added. Multiple calls passing the same combination of eventName
and listener
will result in the listener
being added, and called, multiple times.
server.on('connection', (stream) => {
console.log('someone connected!');
});
Returns a reference to the EventEmitter
, so that calls can be chained.
By default, event listeners are invoked in the order they are added. Theemitter.prependListener()
method can be used as an alternative to add the event listener to the beginning of the listeners array.
const myEE = new EventEmitter();
myEE.on('foo', () => console.log('a'));
myEE.prependListener('foo', () => console.log('b'));
myEE.emit('foo');
// Prints:
// b
// a
Parameters
- channel:
string
- listener:
(event: T) => void
The callback function
Return Type
this
Inherited from: EventEmitter.on
Defined in: packages/client/channel.ts:172
once
once(channel: string, listener: (event: T) => void): this
Adds a one-timelistener
function for the event named eventName
. The next time eventName
is triggered, this listener is removed and then invoked.
server.once('connection', (stream) => {
console.log('Ah, we have our first user!');
});
Returns a reference to the EventEmitter
, so that calls can be chained.
By default, event listeners are invoked in the order they are added. Theemitter.prependOnceListener()
method can be used as an alternative to add the event listener to the beginning of the listeners array.
const myEE = new EventEmitter();
myEE.once('foo', () => console.log('a'));
myEE.prependOnceListener('foo', () => console.log('b'));
myEE.emit('foo');
// Prints:
// b
// a
Parameters
- channel:
string
- listener:
(event: T) => void
The callback function
Return Type
this
Inherited from: EventEmitter.once
Defined in: packages/client/channel.ts:173
oncePacket
oncePacket(packet: (args: any[]) => T, listener: (event: T) => void): this
Parameters
- packet:
(args: any[]) => T
- listener:
(event: T) => void
Return Type
this
Defined in: packages/client/channel.ts:166
onPacket
onPacket(packet: (args: any[]) => T, listener: (event: T) => void): this
Listen for sepcific packet by its class name.
Parameters
- packet:
(args: any[]) => T
- listener:
(event: T) => void
Return Type
this
Defined in: packages/client/channel.ts:162
registerPacket
registerPacket(entry: PacketRegistryEntry): void
Parameters
- entry:
PacketRegistryEntry
Return Type
void
Defined in: packages/client/channel.ts:94
registerPacketType
registerPacketType(clazz: (args: any) => any): void
Parameters
- clazz:
(args: any) => any
Return Type
void
Defined in: packages/client/channel.ts:86
send
send(message: T, skeleton: Partial<T>): Promise<void>
Sent a packet to server.
Parameters
- message:
T
- skeleton:
Partial<T>
Return Type
Promise<void>
Defined in: packages/client/channel.ts:144